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BioShock Big Sister Fan Art (Fallout 4 mod)

A Big Sister model with various customisation options for my BioShock-inspired Fallout 4 mod
(https://www.nexusmods.com/fallout4/mods/25591).

After making mostly hard-surface armour, I decided to try my hand at something a little different. I wanted to tie it in with a previous BioShock-inspired piece, and implement it into 'Fallout 4' as an outfit mod. The Big Sister was a perfect fit for what I wanted to do, and ended up being one of my first projects using ZBrush and Substance Painter.

It went through lots of changes throughout development. My original textures were done in Quixel Suite, but after taking a break to focus on university I returned to improve the textures using what I had learned of Substance Painter.

The hood was something I wanted to do for a while, and it went through multiple iterations before coming to one I was happy with. I wanted something to tie it into the world of Fallout as well, something that wasn’t in the original BioShock concepts.

"Classic" variant.

"Classic" variant.

"Friendly" variant.

"Friendly" variant.

"Shrouded" variant.

"Shrouded" variant.

Sketchfab View.

Rigged and implemented into the Creation Engine (Fallout 4).

Rigged and implemented into the Creation Engine (Fallout 4).

Development process gif.

Development process gif.

References used.

References used.